
How Content Moves Through the Game
A Modular System for Managing Play
The Game Entry feature let players import and export content using local libraries, online repositories, and in-game editors. They could explore their collections, customize scenarios, or jump straight into the game. I translated complex developer-oriented workflows into a friendly tool, helping the game grow alongside its players.
Game Entry: User Data Pathways, Data Visualization · UX Design Gary Boodhoo
Three Conditions For Entering the Game, Data Visualization · UX Design Gary Boodhoo
Game Entry Parts, Wireframe · UX Design Gary Boodhoo
Game Entry, Gameplay Video · UX Design Gary Boodhoo Interface Design & Art Sims Team
Key Functions
Shape the Neighborhood, Shape the Story
The Neighborhood Management feature let players edit their town and its residents. While much of the functionality already existed under the hood, it lacked a unified front end. I modeled system relationships to determine where players should see and access key functions, then created maps and flow diagrams as part of a production guide that aligned the interface team around this approach.
Neighborhood Management Parts, Wireframe · UX Design Gary Boodhoo
Neighborhood Management Functions, Wireframe · UX Design Gary Boodhoo
oNE VOICE
Speak Clearly
I audited tooltips, alerts, and dialogs across the game, then designed templates to unify tone, structure, and visual style. This made in-game messages easier to read, easier to localize, and faster to implement as the game expanded.
Tooltip Design Standards, Wireframe · UX Design Gary Boodhoo
Outcome