Mission critical means boringly reliable.

I came up wrangling live hurricane graphics at WCPX-TV (CBS) in Orlando. Clarity onscreen was a lifeline for millions of people in the storm. That job set the bar for mission critical. I’ve applied the same discipline across best-selling games, web platforms, and data-rich operational tools, where content systems and telemetry stay clear and dependable. Some teams chase growth first. That’s not where I add the most value. I help leaders operate from first principles, so the product earns trust and becomes something every stakeholder can explain.

$2B+

Revenue Impact

$2B+

Revenue Impact

$2B+

Revenue Impact

$2B+

Revenue Impact

100M+

Users Reached

100M+

Users Reached

100M+

Users Reached

100M+

Users Reached

$8M+

Secured by Demos

$8M+

Secured by Demos

$8M+

Secured by Demos

$8M+

Secured by Demos

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Products Shipped

13

Products Shipped

13

Products Shipped

13

Products Shipped

Practice

UX Design, Product Design, Accessibility & Inclusive Design

Leadership

Systems Thinking, Mentorship, Product Strategy

Platforms

Spatial Computing, Generative AI, Web Platforms & CMS

Craft

Figma, Framer, Photoshop, Illustrator, After Effects, Blender

Interactive

Unreal Engine, Ableton Live, TouchDesigner, Control Systems (MIDI, OSC, CV)

Code

Python (creative), Lua (games), React (design systems), HTML/CSS

My clients and colleagues trust me to deliver powerful, human-centered work.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Benjamin Mace

Visual Design Lead, Huge

Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Benjamin Mace

Visual Design Lead, Huge

Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Benjamin Mace

Visual Design Lead, Huge

Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Benjamin Mace

Visual Design Lead, Huge

Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Mark Bartlett

Senior Producer, Grinding Gear Games

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Senior Producer, Grinding Gear Games

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Senior Producer, Grinding Gear Games

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Senior Producer, Grinding Gear Games

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Alex Le

Formerly EVP and Head of Product, Reddit

It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Gary Boodhoo

Reliable UX for complex products

gboodhoo@gmail.com

Available for Principal Product Design roles. I design reliable UX systems for live operations at scale, serving millions of users.

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Designed with Framer in SF by Gary Boodhoo

Last updated Jan 2026

v4.0

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