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Case Studies
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Featured
Case Studies
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Featured
Case Studies
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Featured
Case Studies
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Designing what makes shared experiences work
I came up wrangling live graphics for hurricanes at WCPX-TV (CBS) in Orlando. Clarity on-screen was a lifeline for millions enduring the storm. You don't control a hurricane. You activate resources you didn't know existed and trust them. I founded Skinjester Studio to take that method further than commercial work could reach. New partnerships, new audiences, and (unexpectedly) a practice of mentorship I didn't see coming.

UX prototype · ZeniMax Online Studios


UX Leadership · Zenimax Online Studios

Game UI/UX design · LucasArts

Computational art · Gray Area Foundation
UX/UI Design
Player journeys
Navigation systems
Live-service flows
Player journeys • Navigation systems • Live-service flows
Visual Systems
Sketching
Design systems
Iterative refinement
Sketching • Design systems • Iterative refinement
Incubation
Concept exploration
Prototypes
Storytelling
Concept exploration • Prototypes • Storytelling












































Made to find out
Made with great game teams
Made for people in the room
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Ben Jones
Executive Producer, Range Media Partners
Gary has a beautiful and brilliant mind, and he’s one of the best possible designers to have on your project at an early phase. On Project Blackbird, Gary helped us to shape our UX from a blank page into something elegant, intuitive and highly player serving. It’s a shame the world will never see his work and that of our incredible UX team, but I can say frankly that it’s still something of which I’m immensely proud.

Ben Jones
Executive Producer, Range Media Partners
Gary has a beautiful and brilliant mind, and he’s one of the best possible designers to have on your project at an early phase. On Project Blackbird, Gary helped us to shape our UX from a blank page into something elegant, intuitive and highly player serving. It’s a shame the world will never see his work and that of our incredible UX team, but I can say frankly that it’s still something of which I’m immensely proud.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Benjamin Mace
Visual Design Lead, Huge
Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Benjamin Mace
Visual Design Lead, Huge
Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. I learned a lot about UI working with him and would recommend him to anyone asking.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.
Alex Atienza
Product Design Manager, New Relic
On many occasions our impromptu conversations and drive-by design sessions lead to innovative solutions. His critiques were surprisingly motivating and absolutely invaluable. I always appreciated his sharp eye and constructive feedback. Gary is a passionate designer, but a far more amazing leader. It is with great regret that I did not work with him enough









