
My Role
Creative Direction, Technical Direction, 3D Design
Product Type
Art Installation (Spatial)
The Force Unleashed earned critical praise for its cinematic ambition and bold use of Force powers, ultimately selling over 9 million copies.
I was responsible for designing the game's interface to meet platform standards for presentation and localization. I learned Lua scripting for the game engine and to better collaborate with engineering. I prototyped early versions of core features for customization, progression, and messaging. These ran on PlayStation 3 hardware with a game controller, helping the team understand where we were—and how far we had to go to bring our ideas to life.
I stepped back from visual design to focus on scripting and animating the front end and in-game HUD, and to support the localization team. This helped the team move faster, even if it meant giving up some control over the final look. The project taught me how to connect vision to execution and support teams in getting big ideas out the door.
Product Type
Art Installation (Spatial)
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
My Role
Creative Direction, Technical Direction, 3D Design
Product Type
Art Installation (Spatial)
The Force Unleashed earned critical praise for its cinematic ambition and bold use of Force powers, ultimately selling over 9 million copies.
I was responsible for designing the game's interface to meet platform standards for presentation and localization. I learned Lua scripting for the game engine and to better collaborate with engineering. I prototyped early versions of core features for customization, progression, and messaging. These ran on PlayStation 3 hardware with a game controller, helping the team understand where we were—and how far we had to go to bring our ideas to life.
I stepped back from visual design to focus on scripting and animating the front end and in-game HUD, and to support the localization team. This helped the team move faster, even if it meant giving up some control over the final look. The project taught me how to connect vision to execution and support teams in getting big ideas out the door.
Product Type
Art Installation (Spatial)
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
My Role
Creative Direction, Technical Direction, 3D Design
Product Type
Art Installation (Spatial)
The Force Unleashed earned critical praise for its cinematic ambition and bold use of Force powers, ultimately selling over 9 million copies.
I was responsible for designing the game's interface to meet platform standards for presentation and localization. I learned Lua scripting for the game engine and to better collaborate with engineering. I prototyped early versions of core features for customization, progression, and messaging. These ran on PlayStation 3 hardware with a game controller, helping the team understand where we were—and how far we had to go to bring our ideas to life.
I stepped back from visual design to focus on scripting and animating the front end and in-game HUD, and to support the localization team. This helped the team move faster, even if it meant giving up some control over the final look. The project taught me how to connect vision to execution and support teams in getting big ideas out the door.
Product Type
Art Installation (Spatial)
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
My Role
Creative Direction, Technical Direction, 3D Design
Product Type
Art Installation (Spatial)
The Force Unleashed earned critical praise for its cinematic ambition and bold use of Force powers, ultimately selling over 9 million copies.
I was responsible for designing the game's interface to meet platform standards for presentation and localization. I learned Lua scripting for the game engine and to better collaborate with engineering. I prototyped early versions of core features for customization, progression, and messaging. These ran on PlayStation 3 hardware with a game controller, helping the team understand where we were—and how far we had to go to bring our ideas to life.
I stepped back from visual design to focus on scripting and animating the front end and in-game HUD, and to support the localization team. This helped the team move faster, even if it meant giving up some control over the final look. The project taught me how to connect vision to execution and support teams in getting big ideas out the door.
Product Type
Art Installation (Spatial)
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail