Otherland, ambitious cyberpunk online RPG

My Role

UX/UI Consultant

Product Type

Videogame

Otherland was a science-fiction MMORPG based on Tad Williams’s bestselling novels, set in a richly imagined world where myth and cyberspace collide. I was brought in during a high-stakes phase of development to help stabilize the project and demonstrate tangible progress to investors. I relocated to Singapore for eight months to work hands-on with the game team, leading a strategic overhaul of the user experience and interface.

While the original developer later shut down due to external financial issues, the systems I designed left a strong foundation for future development and adaptation of the IP.

Developer

Publisher

Lifecycle

In development 2010–2013

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, Visio, Powerpoint, Presentation Design, UX Auditing

My Team

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Otherland, ambitious cyberpunk online RPG

My Role

UX/UI Consultant

Product Type

Videogame

Otherland was a science-fiction MMORPG based on Tad Williams’s bestselling novels, set in a richly imagined world where myth and cyberspace collide. I was brought in during a high-stakes phase of development to help stabilize the project and demonstrate tangible progress to investors. I relocated to Singapore for eight months to work hands-on with the game team, leading a strategic overhaul of the user experience and interface.

While the original developer later shut down due to external financial issues, the systems I designed left a strong foundation for future development and adaptation of the IP.

Developer

Publisher

Lifecycle

In development 2010–2013

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, Visio, Powerpoint, Presentation Design, UX Auditing

My Team

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Otherland, ambitious cyberpunk online RPG

My Role

UX/UI Consultant

Product Type

Videogame

Otherland was a science-fiction MMORPG based on Tad Williams’s bestselling novels, set in a richly imagined world where myth and cyberspace collide. I was brought in during a high-stakes phase of development to help stabilize the project and demonstrate tangible progress to investors. I relocated to Singapore for eight months to work hands-on with the game team, leading a strategic overhaul of the user experience and interface.

While the original developer later shut down due to external financial issues, the systems I designed left a strong foundation for future development and adaptation of the IP.

Developer

Publisher

Lifecycle

In development 2010–2013

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, Visio, Powerpoint, Presentation Design, UX Auditing

My Team

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Otherland, ambitious cyberpunk online RPG

My Role

UX/UI Consultant

Product Type

Videogame

Otherland was a science-fiction MMORPG based on Tad Williams’s bestselling novels, set in a richly imagined world where myth and cyberspace collide. I was brought in during a high-stakes phase of development to help stabilize the project and demonstrate tangible progress to investors. I relocated to Singapore for eight months to work hands-on with the game team, leading a strategic overhaul of the user experience and interface.

While the original developer later shut down due to external financial issues, the systems I designed left a strong foundation for future development and adaptation of the IP.

Developer

Publisher

Lifecycle

In development 2010–2013

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, Visio, Powerpoint, Presentation Design, UX Auditing

My Team

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

UX Foundations

Taming the Grid

I overhauled Otherland’s interface by understanding its underlying design patterns as a basis for unifying visual design and improving legibility.

User Interface Audit · I arrived to find a patchwork of mismatched styles and behaviors. My research surfaced the structure needed for a unified design system

Game Messages

A Clearer Window Into the World

I introduced a streamlined HUD that clarified combat and navigation, allowing the underlying world to shine through.

Heads-up Display, wireframe · Interface Design Gary Boodhoo

Heads-up Display, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina

Shopping

Asset Terminal

To support the games live-service pillars, I reimagined the in-game storefront. This shopping interface followed the same modular approach applied to all itemization, paving the way for features like gifting, coupons, and promos.

In-game Storefront, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina

Itemization

All the Gear: A Unified Inventory

When players treat digital items like real ones, the interface must do the same. I applied a consistent content and visual strategy across player inventory and the storefront, reducing friction as items move between purchase, story, and play.

Player Inventory, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina

Outcome

My contributions helped the studio clarify its product vision, impress stakeholders with a functional and cohesive gameplay experience, and secure a new round of funding.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

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Charles Durairaj

Head of Experience Design, Siemens

Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

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Charles Durairaj

Head of Experience Design, Siemens

Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Logo

Charles Durairaj

Head of Experience Design, Siemens

Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Logo

Charles Durairaj

Head of Experience Design, Siemens

Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Developer

Publisher

Lifecycle

In development 2010–2013

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, Visio, Powerpoint, Presentation Design, UX Auditing

My Team

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Game Designer Shawn Pittman Visual Designer Jano Vesina Engineers Javier Abud, Charles Durairaj Producers Mark Bartlett, Aifeng Le

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume