
UX Foundations
Taming the Grid
I overhauled Otherland’s interface by understanding its underlying design patterns as a basis for unifying visual design and improving legibility.
User Interface Audit · I arrived to find a patchwork of mismatched styles and behaviors. My research surfaced the structure needed for a unified design system
Game Messages
A Clearer Window Into the World
I introduced a streamlined HUD that clarified combat and navigation, allowing the underlying world to shine through.
Heads-up Display, wireframe · Interface Design Gary Boodhoo
Heads-up Display, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina
Shopping
Asset Terminal
To support the games live-service pillars, I reimagined the in-game storefront. This shopping interface followed the same modular approach applied to all itemization, paving the way for features like gifting, coupons, and promos.
In-game Storefront, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina
Itemization
All the Gear: A Unified Inventory
When players treat digital items like real ones, the interface must do the same. I applied a consistent content and visual strategy across player inventory and the storefront, reducing friction as items move between purchase, story, and play.
Player Inventory, Design Mockup • Interface Design Gary Boodhoo Visual Design Jano Vesina
Outcome