The Elder Scrolls Online, award-winning online RPG

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game (MMORPG) played by over 13 million users. Drawing on the series’ 30-year legacy, the game pays tribute to its roots with features like arena-style PvP inspired by The Elder Scrolls: Arena (1994). It also balances solo and social play in a world affectionately described as an “MMORPG for introverts. I invented and designed a scalable UI that made complex systems like inventory, progression, and monetization intuitive on both controller and keyboard, helping grow the game’s audience across platforms.

Product Type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Credits

Role Name

The Elder Scrolls Online, award-winning online RPG

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game (MMORPG) played by over 13 million users. Drawing on the series’ 30-year legacy, the game pays tribute to its roots with features like arena-style PvP inspired by The Elder Scrolls: Arena (1994). It also balances solo and social play in a world affectionately described as an “MMORPG for introverts. I invented and designed a scalable UI that made complex systems like inventory, progression, and monetization intuitive on both controller and keyboard, helping grow the game’s audience across platforms.

Product Type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Credits

Role Name

The Elder Scrolls Online, award-winning online RPG

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game (MMORPG) played by over 13 million users. Drawing on the series’ 30-year legacy, the game pays tribute to its roots with features like arena-style PvP inspired by The Elder Scrolls: Arena (1994). It also balances solo and social play in a world affectionately described as an “MMORPG for introverts. I invented and designed a scalable UI that made complex systems like inventory, progression, and monetization intuitive on both controller and keyboard, helping grow the game’s audience across platforms.

Product Type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Credits

Role Name

The Elder Scrolls Online, award-winning online RPG

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game (MMORPG) played by over 13 million users. Drawing on the series’ 30-year legacy, the game pays tribute to its roots with features like arena-style PvP inspired by The Elder Scrolls: Arena (1994). It also balances solo and social play in a world affectionately described as an “MMORPG for introverts. I invented and designed a scalable UI that made complex systems like inventory, progression, and monetization intuitive on both controller and keyboard, helping grow the game’s audience across platforms.

Product Type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Credits

Role Name

Gameplay

Chilling on the couch

The Legacy

Earning an audience for the long term meant embracing a 30 year legacy and finding a balance between social and personal play styles

Heads Up Display layout template

From quest objectives to combat tips, every on-screen element in ESO had to earn its place

User Interface Design Gary Boodhoo

Tamriel goes live When The Elder Scrolls Online launched on console, Twitch lit up with thousands of new adventurers. This wall of streams captures the moment the community took the stage

Character Creation Flow, Early-Stage Component Library

From quest objectives to combat tips, every on-screen element in ESO had to earn its place

User Interface Design Gary Boodhoo

UX Systems Map

From quest objectives to combat tips, every on-screen element in ESO had to earn its place

Content Strategy, UX Audit Gary Boodhoo

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Credits

Role Name

Role Name

Role Name

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail