
My Role
UX Design Lead
Product Type
Videogame
The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington
Developer
Publisher
Platforms
Lifecycle
2014–present day
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
My Role
UX Design Lead
Product Type
Videogame
The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington
Developer
Publisher
Platforms
Lifecycle
2014–present day
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
My Role
UX Design Lead
Product Type
Videogame
The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington
Developer
Publisher
Platforms
Lifecycle
2014–present day
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
My Role
UX Design Lead
Product Type
Videogame
The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington
Developer
Publisher
Platforms
Lifecycle
2014–present day
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
Kickoff
My Stake In The Ground
Defining the path ahead and earning studio-wide trust for a high-pressure console launch.
Studio-wide UX kickoff · UX audit
Gameplay
A comfort-first experience
I designed the game interface to feel great in your hands, look good from the couch, and meet the strict standards for PlayStation and Xbox certification.
Gameplay & various front end systems
NAVIGATION
From Clicks to Thumbs
With a mouse, you can click anywhere, but with a game controller, one must take a journey. Game controllers are great for continuous scrolling, so I built the interface around smooth horizontal and vertical movement through lists of things. This created a consistent way to explore complex systems.
Studio-wide UX kickoff · Design pillars for navigation, PC vs console
LEFT/RIGHT
The Horizontal Journey
The horizontal axis became the backbone of the interface—a way to move between stacks, categories, and choices.
Character Skills Screen · Early wireframe sequence demonstrating menu system
UP/DOWN
The Vertical Journey
I stacked selectable objects vertically (items, abilities, buttons, etc.) as scrollable lists, designed for rhythm and readability.
Character Skills Screen · Early wireframe sequence demonstrating component stacking and navigation
Readability
Signal Over Noise
I designed the in-game overlay to be clear at a distance. By grouping and prioritizing messages with precision, they fade into the background until relevant.

Heads-up display layout and metrics · Design mockup for placement, sizing and alignment of display components
Outcome
I created a design system that unified gameplay elements across platforms, helping expand the game’s audience.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke
Gary Boodhoo
Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco
Let's Connect
Here's My Resume
Gary Boodhoo
Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco
Let's Connect
Here's My Resume
Gary Boodhoo
Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco
Let's Connect
Here's My Resume
Gary Boodhoo
Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco
Let's Connect
Here's My Resume