The Elder Scrolls Online, award winning online role-playing game

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington

Developer

Publisher

Platforms

Lifecycle

2014–present day

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review

My Workgroup

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

The Elder Scrolls Online, award winning online role-playing game

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington

Developer

Publisher

Platforms

Lifecycle

2014–present day

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review

My Workgroup

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

The Elder Scrolls Online, award winning online role-playing game

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington

Developer

Publisher

Platforms

Lifecycle

2014–present day

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review

My Workgroup

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

The Elder Scrolls Online, award winning online role-playing game

My Role

UX Design Lead

Product Type

Videogame

The Elder Scrolls Online is an award-winning massively multiplayer role-playing game with over 13 million players. After launching on PC, the game reached a broader audience through its release on game consoles like PlayStation and Xbox, for which I led UX/UI, optimizing it for playing from the couch.

Reading The Room · From a content strategy presentation on how a game with a 30-year legacy balances solo and social play in a world affectionately described as an "MMORPG for introverts" · Presentation Gary Boodhoo, at University of Washington

Developer

Publisher

Platforms

Lifecycle

2014–present day

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review

My Workgroup

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

Kickoff

My Stake In The Ground

Defining the path ahead and earning studio-wide trust for a high-pressure console launch.

Studio-wide UX kickoff · UX audit

Gameplay

A comfort-first experience

I designed the game interface to feel great in your hands, look good from the couch, and meet the strict standards for PlayStation and Xbox certification.

Gameplay & various front end systems

NAVIGATION

From Clicks to Thumbs

With a mouse, you can click anywhere, but with a game controller, one must take a journey. Game controllers are great for continuous scrolling, so I built the interface around smooth horizontal and vertical movement through lists of things. This created a consistent way to explore complex systems.

Studio-wide UX kickoff · Design pillars for navigation, PC vs console

LEFT/RIGHT

The Horizontal Journey

The horizontal axis became the backbone of the interface—a way to move between stacks, categories, and choices.

Character Skills Screen · Early wireframe sequence demonstrating menu system

UP/DOWN

The Vertical Journey

I stacked selectable objects vertically (items, abilities, buttons, etc.) as scrollable lists, designed for rhythm and readability.

Character Skills Screen · Early wireframe sequence demonstrating component stacking and navigation

Readability

Signal Over Noise

I designed the in-game overlay to be clear at a distance. By grouping and prioritizing messages with precision, they fade into the background until relevant.

Heads-up display layout and metrics · Design mockup for placement, sizing and alignment of display components

Outcome

I created a design system that unified gameplay elements across platforms, helping expand the game’s audience.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

Key Skills & Tools

Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review

My Workgroup

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

Game Director Matt Firor Creative Director Paul Sage Art Director Jared Carr Game Design Christofer Strasz, Nick Konkle, Doug Carroll, Philip Draven, Edward Knapp, Jeremy Sera, Eric Wrobel Narrative Lead Wynn McLaughlin UX/UI Design Alex Atienza, Marc Hudgins, Jason Williford, Bobby Weir UI Engineering Nathan Bonfiglio, Chip Hilseberg, Dan Batson, Andy Churchill, Jason Kanagaratnam, Benjamin Lynch, Geoffrey Marsi, Dan Wellman Ecommerce Design Lee Ridout Production Erich Waas, Ala Diaz, Mark Bartlett, Luke Blaize, Ellen Clarke, Yuting Lian, Cory Tsang Live Services Jo Burba Community Gina Bruno, Jessica Folsom Quality Assurance Shaun Dean, William Shook, Katharine Zenke

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume

Gary Boodhoo

Creative Direction • Product Design | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco

Let's Connect

Here's My Resume