



My Role
Creative & Technical Direction, Interaction Design, Coding
Product Type
Poster Session & Tech Demo
DeepDream is a machine learning technique for amplifying patterns in images, revealing strange, dreamlike forms. I used it to build an art installation that dreamed about what it saw, presented as a tech demo at the Game Developers Conference.
The original DeepDream code went viral in 2015 after Google released it to the public. For a while, the internet was full of hallucinatory images, but I wasn’t interested in the memes. I was fascinated by how the images grew out of noise, like a Polaroid photo of hyperspace. What if those images could come from a live camera instead?
Audience reactions caught me off guard. People posed with strangers, mugged for the camera, and held their breath to see how far the dream might go. As a UX designer, I was fascinated by how easily participants ascribed moods and intentions to the system. That’s when I realized my machine wasn’t just hallucinating. I’d created an immersive interface for stillness and presence—a pause in a space where most people are busy thinking about what to say next.
What began as a curiosity became a full-scale installation, exhibited at such venues as the Stanford Linear Accelerator and the Palace of Fine Arts in San Francisco.
Product Type
Poster Session & Tech Demo
PartNers
Lifecycle
Presented 2016 March 18 @ Moscone Convention Center, San Francisco
Credits
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
My Role
Creative & Technical Direction, Interaction Design, Coding
Product Type
Poster Session & Tech Demo
DeepDream is a machine learning technique for amplifying patterns in images, revealing strange, dreamlike forms. I used it to build an art installation that dreamed about what it saw, presented as a tech demo at the Game Developers Conference.
The original DeepDream code went viral in 2015 after Google released it to the public. For a while, the internet was full of hallucinatory images, but I wasn’t interested in the memes. I was fascinated by how the images grew out of noise, like a Polaroid photo of hyperspace. What if those images could come from a live camera instead?
Audience reactions caught me off guard. People posed with strangers, mugged for the camera, and held their breath to see how far the dream might go. As a UX designer, I was fascinated by how easily participants ascribed moods and intentions to the system. That’s when I realized my machine wasn’t just hallucinating. I’d created an immersive interface for stillness and presence—a pause in a space where most people are busy thinking about what to say next.
What began as a curiosity became a full-scale installation, exhibited at such venues as the Stanford Linear Accelerator and the Palace of Fine Arts in San Francisco.
Product Type
Poster Session & Tech Demo
PartNers
Lifecycle
Presented 2016 March 18 @ Moscone Convention Center, San Francisco
Credits
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
My Role
Creative & Technical Direction, Interaction Design, Coding
Product Type
Poster Session & Tech Demo
DeepDream is a machine learning technique for amplifying patterns in images, revealing strange, dreamlike forms. I used it to build an art installation that dreamed about what it saw, presented as a tech demo at the Game Developers Conference.
The original DeepDream code went viral in 2015 after Google released it to the public. For a while, the internet was full of hallucinatory images, but I wasn’t interested in the memes. I was fascinated by how the images grew out of noise, like a Polaroid photo of hyperspace. What if those images could come from a live camera instead?
Audience reactions caught me off guard. People posed with strangers, mugged for the camera, and held their breath to see how far the dream might go. As a UX designer, I was fascinated by how easily participants ascribed moods and intentions to the system. That’s when I realized my machine wasn’t just hallucinating. I’d created an immersive interface for stillness and presence—a pause in a space where most people are busy thinking about what to say next.
What began as a curiosity became a full-scale installation, exhibited at such venues as the Stanford Linear Accelerator and the Palace of Fine Arts in San Francisco.
Product Type
Poster Session & Tech Demo
PartNers
Lifecycle
Presented 2016 March 18 @ Moscone Convention Center, San Francisco
Credits
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
My Role
Creative & Technical Direction, Interaction Design, Coding
Product Type
Poster Session & Tech Demo
DeepDream is a machine learning technique for amplifying patterns in images, revealing strange, dreamlike forms. I used it to build an art installation that dreamed about what it saw, presented as a tech demo at the Game Developers Conference.
The original DeepDream code went viral in 2015 after Google released it to the public. For a while, the internet was full of hallucinatory images, but I wasn’t interested in the memes. I was fascinated by how the images grew out of noise, like a Polaroid photo of hyperspace. What if those images could come from a live camera instead?
Audience reactions caught me off guard. People posed with strangers, mugged for the camera, and held their breath to see how far the dream might go. As a UX designer, I was fascinated by how easily participants ascribed moods and intentions to the system. That’s when I realized my machine wasn’t just hallucinating. I’d created an immersive interface for stillness and presence—a pause in a space where most people are busy thinking about what to say next.
What began as a curiosity became a full-scale installation, exhibited at such venues as the Stanford Linear Accelerator and the Palace of Fine Arts in San Francisco.
Product Type
Poster Session & Tech Demo
PartNers
Lifecycle
Presented 2016 March 18 @ Moscone Convention Center, San Francisco
Credits
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
PartNers
Lifecycle
Residency Period April–October 2021
Credits
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
Creative & Technical Direction, Interaction Design, Coding (Python) Gary Boodhoo
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail
Gary Boodhoo
A Product Designer ©2025 contact gboodhoo at gmail