Feature Design: Quest Tracker, organizing player activities

My Role

Creative Direction, Technical Direction, 3D Design

Product Type

Art Installation (Spatial)

QUEST-TRACKER organizes customer activities by continuity and proximity. Each quest presents a call to action that recaps the story thus far. Quest details include a visual record of rewards and intel gained along the journey; these entries link to the Lore Database.

Feature Goals

1.Identify quest types including story quests, side quests, missions and tasks

2.Identify quest conditions including newly updated, tracked and replayable

3.Describe entry and exit conditions

4.Prioritize visibility of quest objectives to reflect customer engagement

5.Support narrative by associating game lore with quest progression

Product Type

Art Installation (Spatial)

PartNers

Lifecycle

Residency Period April–October 2021

Credits

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Feature Design: Quest Tracker, organizing player activities

My Role

Creative Direction, Technical Direction, 3D Design

Product Type

Art Installation (Spatial)

QUEST-TRACKER organizes customer activities by continuity and proximity. Each quest presents a call to action that recaps the story thus far. Quest details include a visual record of rewards and intel gained along the journey; these entries link to the Lore Database.

Feature Goals

1.Identify quest types including story quests, side quests, missions and tasks

2.Identify quest conditions including newly updated, tracked and replayable

3.Describe entry and exit conditions

4.Prioritize visibility of quest objectives to reflect customer engagement

5.Support narrative by associating game lore with quest progression

Product Type

Art Installation (Spatial)

PartNers

Lifecycle

Residency Period April–October 2021

Credits

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Feature Design: Quest Tracker, organizing player activities

My Role

Creative Direction, Technical Direction, 3D Design

Product Type

Art Installation (Spatial)

QUEST-TRACKER organizes customer activities by continuity and proximity. Each quest presents a call to action that recaps the story thus far. Quest details include a visual record of rewards and intel gained along the journey; these entries link to the Lore Database.

Feature Goals

1.Identify quest types including story quests, side quests, missions and tasks

2.Identify quest conditions including newly updated, tracked and replayable

3.Describe entry and exit conditions

4.Prioritize visibility of quest objectives to reflect customer engagement

5.Support narrative by associating game lore with quest progression

Product Type

Art Installation (Spatial)

PartNers

Lifecycle

Residency Period April–October 2021

Credits

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Feature Design: Quest Tracker, organizing player activities

My Role

Creative Direction, Technical Direction, 3D Design

Product Type

Art Installation (Spatial)

QUEST-TRACKER organizes customer activities by continuity and proximity. Each quest presents a call to action that recaps the story thus far. Quest details include a visual record of rewards and intel gained along the journey; these entries link to the Lore Database.

Feature Goals

1.Identify quest types including story quests, side quests, missions and tasks

2.Identify quest conditions including newly updated, tracked and replayable

3.Describe entry and exit conditions

4.Prioritize visibility of quest objectives to reflect customer engagement

5.Support narrative by associating game lore with quest progression

Product Type

Art Installation (Spatial)

PartNers

Lifecycle

Residency Period April–October 2021

Credits

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

PartNers

Lifecycle

Residency Period April–October 2021

Credits

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Creative Direction Gary Boodhoo, Yoann Resmond Technical Art Direction, 3D Design Gary Boodhoo Sound Design, Audio Engineering Yoann Resmond Projectionist Steve Pi Producer Naut Humon

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail

Gary Boodhoo

A Product Designer ©2025 contact gboodhoo at gmail