
Pour sound with Audible Field, a spatial musical instrument
My Role
Design Technologist
Product Type
Interactive sound environment
AUDIBLE FIELD began as a way to reinterpret an interactive sound installation. I wanted to explore how simulated materials could become the interface instead of knobs and sliders. Sand, water, and blocks fall, spread, and accumulate, shaping sound in real time. What started as an experiment in activity-driven sound has become an instrument, somewhere between a simulation and a performance tool.
Pour sound with Audible Field, a spatial musical instrument
My Role
Design Technologist
Product Type
Interactive sound environment
AUDIBLE FIELD began as a way to reinterpret an interactive sound installation. I wanted to explore how simulated materials could become the interface instead of knobs and sliders. Sand, water, and blocks fall, spread, and accumulate, shaping sound in real time. What started as an experiment in activity-driven sound has become an instrument, somewhere between a simulation and a performance tool.
Pour sound with Audible Field, a spatial musical instrument
My Role
Design Technologist
Product Type
Interactive sound environment
AUDIBLE FIELD began as a way to reinterpret an interactive sound installation. I wanted to explore how simulated materials could become the interface instead of knobs and sliders. Sand, water, and blocks fall, spread, and accumulate, shaping sound in real time. What started as an experiment in activity-driven sound has become an instrument, somewhere between a simulation and a performance tool.
Sand pours, gathers, and spills across the field. Changes in height, position, and distribution shape the sound in real time.
Product Demo ยท Live Application (Sound On)
Sand pours, gathers, and spills across the field. Changes in height, position, and distribution shape the sound in real time.
Product Demo ยท Live Application (Sound On)
Sand pours, gathers, and spills across the field. Changes in height, position, and distribution shape the sound in real time.
Product Demo ยท Live Application (Sound On)
Sand pours, gathers, and spills across the field. Changes in height, position, and distribution shape the sound in real time.
Product Demo ยท Live Application (Sound On)
Discovery
A few simple rules create so much room for improvisation. The materials leave a history. Each pile, spill, and movement changes the conditions for what happens next. You respond to what you hear and see, shaping the experience as it unfolds.
What began as an experiment in activity-driven sound revealed possibilities I hadn't anticipated. AUDIBLE FIELD could become a space for quiet, attentive exploration or an expressive instrument for live performance. Perhaps both.
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2026
Key Skills & Tools
Adobe Fireworks, Photoshop, Illustrator, JIRA, Confluence, Powerpoint, Lua Scripting, Presentation Design, Sprint Planning & Review
My Workgroup
Creator & Developer Gary Boodhoo
Richard (Kitty Powers) Franke
Senior Principal Game Designer, Media Molecule
I worked with Gary at Electronic Arts on the design and implemention of a user interface system to be shared between multiple EA Sports titles. As well as being exceptionally skilled and creative, Gary is also a pleasure to work with and I learned a great deal from the experience. I would enjoy any opportunity to work again with him in the future.
Richard (Kitty Powers) Franke
Senior Principal Game Designer, Media Molecule
I worked with Gary at Electronic Arts on the design and implemention of a user interface system to be shared between multiple EA Sports titles. As well as being exceptionally skilled and creative, Gary is also a pleasure to work with and I learned a great deal from the experience. I would enjoy any opportunity to work again with him in the future.

Olaf Piesche
Staff Engineer, Shield AI
Gary is a fantastic UI and interaction designer, able to find solutions nobody else is able to see, and to improve and polish where others give up. He's very pleasant to work with and a great guy all around.

Olaf Piesche
Staff Engineer, Shield AI
Gary is a fantastic UI and interaction designer, able to find solutions nobody else is able to see, and to improve and polish where others give up. He's very pleasant to work with and a great guy all around.

Benjamin Mace
Visual Design Lead, Huge
Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. Gary is super passionate about his work and strives to do everything possible to bring it to the next level. I learned a lot about UI working with him and would recommend him to anyone asking.

Benjamin Mace
Visual Design Lead, Huge
Gary's contributions to standardizing interface design on the sports titles while I was at EA was nothing short of inspiring. The shear magnitude of standardizing styles across multiple game titles and studios worldwide was an amazing feat. I learned a lot about UI working with him and would recommend him to anyone asking.
Oliver Marsh
Director of Engineering, Liftoff
I worked with Gary at Electronic Arts on the design and implemention of a user interface system to be shared between multiple EA Sports titles. As well as being exceptionally skilled and creative, Gary is also a pleasure to work with and I learned a great deal from the experience. I would enjoy any opportunity to work again with him in the future.
Oliver Marsh
Director of Engineering, Liftoff
I worked with Gary at Electronic Arts on the design and implemention of a user interface system to be shared between multiple EA Sports titles. As well as being exceptionally skilled and creative, Gary is also a pleasure to work with and I learned a great deal from the experience. I would enjoy any opportunity to work again with him in the future.
Tam Su
Director of Product Management, Gap Inc.
Gary is easily one of the most creative people I have ever had the pleasure of working with. His immense creativity and design skills were key in the effort to implement a unified UI scheme across multiple games. It was a great experience working with Gary at EA.
Tam Su
Director of Product Management, Gap Inc.
Gary is easily one of the most creative people I have ever had the pleasure of working with. His immense creativity and design skills were key in the effort to implement a unified UI scheme across multiple games. It was a great experience working with Gary at EA.
